C++ Programming for Game Developers

Author: EbookMaster date 6-03-2012, 22:30
 C++ Programming for Game Developers

C++ Programming for Game Developers
English | Collection | PDF | 360.93 MB

The C++ Programming for Game Developers series of courses has been designed to satisfy three major goals. First and foremost, the key goal is to enable you to understand, and be able to apply (by writing programs), the fundamental components of the C++ programming language. The second goal of this series is to prepare you for the other courses at Game Institute, which require an intermediate level of proficiency with the C++ programming language. And finally, the last goal of the series is to introduce you to game programming related topics in an easier to comprehend 2D environment, which will serve as a stepping-stone to 3D game programming. This last goal is met by building up the tools needed to program a 2D game in the Windows environment.

Magazine Collection - Game Developer

Author: EbookMaster date 24-02-2012, 22:30
 Magazine Collection - Game Developer

Magazine Collection - Game Developer
English | PDF | Collection | 2.33 GBAll Issues that i could find of Game Developer Magazine. After August of 2011 could not find any more releases:
First - 1994
Last - June/July 2011
All Game Carrer Guide editions, except the one from 2011.

Mass Effect 2 - PRIMA Official Game Guide

Author: FreshNews date 28-01-2012, 22:30
 Mass Effect 2  -  PRIMA Official Game Guide

Mass Effect 2 - PRIMA Official Game Guide

Prima Games | ISSN: 0307467066 | 2010 | File type: PDF | 288 Pages | 47 mb

Level Up!: The Guide to Great Video Game Design

Author: EbookMaster date 28-01-2012, 19:30
 Level Up!: The Guide to Great Video Game Design


Level Up!: The Guide to Great Video Game Design
Wil ey | 2010 | ISBN: 047068867X | 514 pages | PDF | 10,4 MB


Want to design and build cutting edge video games? Not sure where to start? Or just want to tweak the projects you're already working on?
Then this is the book for you!

Written by leading video game expert Scott Rogers, who has designed the hits; Pac Man World, God of War, Maxim vs. army of Zin and SpongeBob Squarepants. This book is full of Rogers' wit and imaginative style which demonstrates everything you need to know about designing great video games.

How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds

Author: Mafioza date 28-01-2012, 19:30
 How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds

How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds
Barron's Educational Series | 2010 | ISBN: 0764145045, 1408127628 | 128 pages | PDF | 57,5 MB
This comprehensive manual teaches the art and craft of creating compelling graphics for video games in a wide range of media, both traditional and computer generated. The author also describes software that imitates the traditional media of paint, pen, and pencil. He goes on to discuss in detail how game genre defines the type of characters to be portrayed, whether human or fantastic, and he shows how to render appropriate facial expressions that will define a character's personality.

Game Programming Books 2011

Author: Boknoob date 28-01-2012, 16:17
 Game Programming Books 2011


Game Programming Books 2011
.pdf | 2.64Gb



Game Programming Books 2011

Author: Danatello date 28-01-2012, 16:15
 Game Programming Books 2011


Game Programming Books 2011 | 2.64 GB

Game Informer - June 2011

Author: Optimys date 28-01-2012, 12:15
 Game Informer - June 2011

Game Informer - June 2011
English | PDF | 92 pages | 104.7 Mb


Game Informer - July 2011

Author: RelizLab date 28-01-2012, 12:15
 Game Informer - July 2011

Game Informer - July 2011
English | PDF | 92 pages | 109.25 Mb

Game Informer - August 2011

Author: Downloader date 28-01-2012, 08:00
 Game Informer - August 2011

Game Informer - August 2011
English | PDF | 110 pages | 122.2 Mb


Back Next
Top