Gnomon Workshop: Modeling a Next-Gen Weapon - Colt 1911 With Joe Simanello

Author: unionposters date 11-06-2011, 15:50
 Gnomon Workshop: Modeling a Next-Gen Weapon - Colt 1911 With Joe Simanello


Gnomon Workshop: Modeling a Next Gen Weapon Colt 1911 With Joe Simanello
English | VP6F 1024x768 | MP3 48 Kbps | 653 MB
Genre: eLearning
Inthis tutorial, Joe takes you through his process for modeling a Colt1911. Using an image plane for reference, he creates the low polygonslide, handle, trigger guard, trigger, barrel, hammer, and sights. Hethen creates the Sub D and high poly slide, handle and barrel models.Joe shows how he optimizes the geometry for rendering normal maps andlays out the UVs of the slide, handle and barrel. He discusses troubleshooting normal maps, common errors and things to look for anddemonstrates how to create a grayscale 2D normal map, and composite itover the high poly normal map. Finally Joe completes the final model inMaya with textures applied.

Click to download: Gnomon Workshop: Modeling a Next-Gen Weapon - Colt 1911 With Joe Simanello
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Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG) - MAX!

Author: Obama date 12-05-2011, 23:50

 Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG) - MAX!


Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG) - MAX!
English | VP6F 1024x768 | MP3 48 Kbps | 653 MB
Genre: eLearning
In this tutorial, Joe takes you through his process for modeling a Colt 1911. Using an image plane for reference, he creates the low polygon slide, handle, trigger guard, trigger, barrel, hammer, and sights. He then creates the Sub-D and high poly slide, handle and barrel models. Joe shows how he optimizes the geometry for rendering normal maps and lays out the UVs of the slide, handle and barrel. He discusses trouble shooting normal maps, common errors and things to look for and demonstrates how to create a grayscale 2D normal map, and composite it over the high poly normal map. Finally Joe completes the final model in Maya with textures applied.

Click to download: Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG) - MAX!
Fast Download: Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG) - MAX!

3dmotive - Hand Painted Weapon Texturing

Author: RelizLab date 25-10-2011, 05:16
 3dmotive - Hand Painted Weapon Texturing


3dmotive - Hand Painted Weapon Texturing
English | FLV + Project files | 1280 x 720 | AVC ~573 kbps | 29.97 fps
AAC | 128 kbps | 32.0 KHz | 2 channels | Runtime: 5h 30mn | 1.27 GB
Genre: Video Tutorial / 3D-graphics (2011)

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Maya 2011 Modeling Tutorial: ROLEX DAYTONA

Author: Obama date 14-02-2012, 18:46
 Maya 2011 Modeling Tutorial: ROLEX DAYTONA


Maya 2011 Modeling Tutorial: ROLEX DAYTONA
English | AVC1 1280x720 15 fps | MP3 128 Kbps 44.1 KHz | 6.82 GB
Genre: Video Training

In this tutorial I demonstrate how to model the ROLEX DAYTONA watch in Maya. In the end it should be about 50 videos from 5 - 10min. (over 7 hours) I will use polygon and nurbs modeling techniques .... when the modeling stage is done I'm creating some UVs by using Headus UVlayout and create some textures in Photoshop. Finally I show how to create some shaders in Maya and render with mental ray. This is a step by step tutorial ... but I recommend a basic knowledge of Maya. Have fun modeling.

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Modeling : 3D Studio Max Video Tutorial

Author: Gangster date 7-05-2011, 23:40


 Modeling : 3D Studio Max Video Tutorial



Modeling : 3D Studio Max Video Tutorial
Enghlish | SVQ3 189kbps | 880x660 5fps | MP3 64kbps | 1.11 GB
Genre: Video Training


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3D Studio Max Video Tutorial on Modeling

Author: FastPost date 11-08-2011, 06:30

 3D Studio Max Video Tutorial on Modeling


3D Studio Max Video Tutorial on Modeling
Enghlish | SVQ3 189kbps | 880x660 5fps | MP3 64kbps | 1.11 GB

Click to download: 3D Studio Max Video Tutorial on Modeling
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Maya 2011 Modeling Tutorial: ROLEX DAYTONA -(New Links)

Author: Downloader date 10-02-2012, 12:26
 Maya 2011 Modeling Tutorial: ROLEX DAYTONA -(New Links)




Maya 2011 Modeling Tutorial: ROLEX DAYTONA
English | AVC1 1280x720 15 fps | MP3 128 Kbps 44.1 KHz | 6.82 GB
Genre: Video Training
extabit , ul.to

Click to download: Maya 2011 Modeling Tutorial: ROLEX DAYTONA -(New Links)
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Gnomon Workshop : Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG) (Repost)

Author: Boknoob date 14-05-2011, 05:50
 Gnomon Workshop : Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG) (Repost)

Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG)
English | VP6F 1024x768 | MP3 48 Kbps | 653 MB
Genre: eLearning
In this tutorial Joe takes you through his process for modeling a Colt 1911. Using an image plane for reference he creates the low polygon slide handle trigger guard trigger barrel hammer and sights. He then creates the Sub-D and high poly slide handle and barrel models. Joe shows how he optimizes the geometry for rendering normal maps and lays out the UVs of the slide handle and barrel. He discusses trouble shooting normal maps common errors and things to look for and demonstrates how to create a grayscale 2D normal map and composite it over the high poly normal map. Finally Joe completes the final model in Maya with textures applied.

Click to download: Gnomon Workshop : Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG) (Repost)
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Furniture Modeling Tutorial

Author: FSBloader date 30-04-2012, 13:16

Gnomon Workshop - Modeling a, Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG)

Author: Chpok date 14-05-2011, 19:00
 Gnomon Workshop - Modeling a, Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG)

Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG)
English | VP6F 1024x768 | MP3 48 Kbps | 653 MB
Genre: eLearning
Inthis tutorial, Joe takes you through his process for modeling a Colt1911. Using an image plane for reference, he creates the low polygonslide, handle, trigger guard, trigger, barrel, hammer, and sights. Hethen creates the Sub-D and high poly slide, handle and barrel models.Joe shows how he optimizes the geometry for rendering normal maps andlays out the UVs of the slide, handle and barrel. He discusses troubleshooting normal maps, common errors and things to look for anddemonstrates how to create a grayscale 2D normal map, and composite itover the high poly normal map. Finally Joe completes the final model inMaya with textures applied.

Click to download: Gnomon Workshop - Modeling a, Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG)
Fast Download: Gnomon Workshop - Modeling a, Next-Gen Weapon: Colt 1911 With Joe Simanello (ENG)

Jim Grovers Combative Weapon Disarming

Author: everest555 date 16-01-2012, 03:01
 Jim Grovers Combative Weapon Disarming

Jim Grovers Combative Weapon Disarming DVDrip
ENGLISH | 00:43:35 | 352x264 | AVI | 29.97fps 984kbps | mp3 192kbps | 306MB
Genre: elearning

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Lino Masciulli - Character Modeling Tutorial in Cinema 4D

Author: Obama date 25-03-2012, 19:46
 Lino Masciulli - Character Modeling Tutorial in Cinema 4D


Lino Masciulli - Character Modeling Tutorial in Cinema 4D
English | H264 250 Kbps | 1024 x 768 12fps | 1.74 GB
Genre: Video Training

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Detailed & Comprehensive Tutorial - Modeling Futuristic Fighter

Author: Boknoob date 16-03-2012, 11:15
 Detailed & Comprehensive Tutorial - Modeling Futuristic Fighter

Detailed & Comprehensive Tutorial - Modeling Futuristic Fighter
FLV | VP6F | 888x598 | 30 fps 409kbps | 96kbps41000Hz | 517Mb


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A very detailed & comprehensive tutorial on modeling X-Wing futuristic fighter

Author: FastPost date 2-05-2011, 06:50
 A very detailed & comprehensive tutorial on modeling X-Wing futuristic fighter

A very detailed & comprehensive tutorial on modeling X-Wing futuristic fighter [FLV-VP6F]
FLV | VP6F | 888x598 | 30 fps 409kbps | 96kbps41000Hz | 500 MB
COME CLOSE FOR DOWNLOAD

Click to download: A very detailed & comprehensive tutorial on modeling X-Wing futuristic fighter
Fast Download: A very detailed & comprehensive tutorial on modeling X-Wing futuristic fighter

Jim Grovers Combative Weapon Disarming DVDrip

Author: liberty90 date 14-01-2012, 09:45
 Jim Grovers Combative Weapon Disarming DVDrip

Jim Grovers Combative Weapon Disarming DVDrip
ENGLISH | 00:43:35 | 352x264 | AVI | 29.97fps 984kbps | mp3 192kbps | 306MB
Genre: elearning

Click to download: Jim Grovers Combative Weapon Disarming DVDrip
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15 3DS-Max Speed Modeling Tutorials - ELearning

Author: RelizLab date 5-05-2011, 12:00
 15 3DS-Max Speed Modeling Tutorials - ELearning


15 3DS-Max Speed Modeling Tutorials - ELearning
FLV | No sound | VP6 Video 400 Kbps | 600x450 | 794Mb
Genre: eLearning

Click to download: 15 3DS-Max Speed Modeling Tutorials - ELearning
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Unity Mobile Game Development Tutorial

Author: hoangsonb6 date 5-01-2012, 13:14
Unity Mobile Game Development Tutorial
Unity Mobile Game Development Tutorial
English | FLV | VP6F 1121 kbps 14 fps | 720x480 | MP3 96 kbps 44 KHz | 8.97 GB
Genre: elearning

Unity Mobile Game Development - Character and Weapon Modeling
We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox, in order to prepare our assets so there will be a lot of back and forth.

Click to download: Unity Mobile Game Development Tutorial
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Digital-Tutors - Unity Mobile Game Development: Character and Weapon Modeling

Author: Downloader date 6-04-2012, 10:46
 Digital-Tutors - Unity Mobile Game Development: Character and Weapon Modeling


Digital-Tutors - Unity Mobile Game Development: Character and Weapon Modeling
VP6F 1280x720 15.00fps ~1024kbps | 1.29 GB
Genre: Elearning

In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you'd like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you'd like to build the character from scratch, those two courses will take you through the process. The same goes for the enemy tick creature, which is from the Introduction the Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya.

Year: 2011
Manufacturer: Digital Tutors
Website: http://www.digitaltutors.com/11/training.php?pid=579
Author: Justin Marshall
Duration: 1 hours 40 minutes.
Distributed by type of material: Video Tutorial
Language: English

Click to download: Digital-Tutors - Unity Mobile Game Development: Character and Weapon Modeling
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